Jason Minters

Lead Technical Artist - Rigging at Respawn Entertainment

Seattle, Washington, United States
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Summary

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Senior
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Top School
Jason Minters is a Lead Technical Artist specializing in character rigging with 12 years of professional experience and a track record of shipping major game franchises. Currently leading rigging for the Apex franchise at Respawn, he previously guided character technical art at 343 Industries and contributed tools and modular rigging pipelines at studios including Undead Labs and Sony Santa Monica. Known for creative problem-solving and mentorship, he bridges artists and engineers to deliver practical pipeline solutions under production constraints. Trained in animation at Full Sail University, Jason combines deep hands-on rigging expertise with a knack for improving team communication and shipping polished character systems at scale.
code12 years of coding experience
bookAssociate of Science (AS), Animation, Associate of Science (AS), Animation at Full Sail University
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Github Skills (2)

maya9
python-modules8

Programming languages (1)

Python

Github contributions (1)

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theodox/mGui

Apr 2014 - Aug 2014

Python module for cleaner maya GUI layout syntax
Contributions:12 commits in 4 months
python-modulesmayamaya-pythonguimgui
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