Summary
Jason Odom is a C# developer with a decade of experience building AR/XR applications and cross-platform Unity3D solutions, having led feature development on Taqtile’s Manifest and ported it to HoloLens, Magic Leap, HTC, Qualcomm, and Apple devices. He has a proven track record of translating prototype XR concepts into funded, production-ready systems—at VIM he led work that secured a $500k Magic Leap grant—and authored The HoloLens Beginners Guide to help onboard new developers. Comfortable collaborating with enterprise partners like Microsoft, Jason combines pragmatic engineering with product-focused delivery for construction and industrial XR use cases. Based in Birmingham, Alabama, he brings both hands-on C#/Unity expertise and a creative streak as a musician and avid gamer.
9 years of coding experience
7 years of employment as a software developer