Jason Parks

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Summary

👤
Senior
Jason Parks is a technical artist and pipeline architect with 14+ years building character rigging, animation, mocap, and AR/VR toolchains for games and metaverse platforms. He combines deep hands-on Maya, MotionBuilder, Motion Capture and runtime animation expertise (Morpheme/Mecanim/ARStudio) with software skills in Python, C#, Java and JavaScript to deliver end-to-end asset pipelines and custom tooling. Jason has led technical art efforts at companies from Sony and Volition to Facebook, Unity, and crypto-native Yuga Labs, where he scaled procedural avatar generation for tens of thousands of assets. Known for shipping robust exporter, validation and version-control integrations, he also teaches and documents cross-discipline workflows to upskill teams. Based in Del Mar, CA, he pairs a quantitative economics background with a practical knack for turning research and R&D into production-ready systems that accelerate artist productivity.
code14 years of coding experience
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Github Skills (34)

web3py9
maya8
ethereum8
solidity8
scaffold8
testing7
vyper7
redux7
ipfs7
virtual-machine7
smart-contracts7
react6
blockchain6
python6
javascript6

Programming languages (7)

C#CSSC++Wolfram LanguageCJavaScriptPython

Github contributions (5)

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Contributions:120 commits in 2 years 7 months
CountZer0/cyberneticOrganism

Oct 2022 - Apr 2024

Archetype DNA for perpetual backup of cyborg traits
Contributions:19 PRs, 22 pushes, 18 branches in 1 year 5 months
perpetualcyborgdnaarchetypetraits
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