Jason Parks is a technical artist and pipeline architect with 14+ years building character rigging, animation, mocap, and AR/VR toolchains for games and metaverse platforms. He combines deep hands-on Maya, MotionBuilder, Motion Capture and runtime animation expertise (Morpheme/Mecanim/ARStudio) with software skills in Python, C#, Java and JavaScript to deliver end-to-end asset pipelines and custom tooling. Jason has led technical art efforts at companies from Sony and Volition to Facebook, Unity, and crypto-native Yuga Labs, where he scaled procedural avatar generation for tens of thousands of assets. Known for shipping robust exporter, validation and version-control integrations, he also teaches and documents cross-discipline workflows to upskill teams. Based in Del Mar, CA, he pairs a quantitative economics background with a practical knack for turning research and R&D into production-ready systems that accelerate artist productivity.
14 years of coding experience
8 years of employment as a software developer
High School Diploma Honors Program, High School Diploma Honors Program at Carlsbad High School
Archetype DNA for perpetual backup of cyborg traits
Contributions:19 PRs, 22 pushes, 18 branches in 1 year 5 months
perpetualcyborgdnaarchetypetraits
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.