Jason Ray is a software engineer with 10 years of experience specializing in mixed reality, simulation, and mobile innovation, blending a designer's eye with deep systems thinking. He architected the cross-platform interaction model for HoloLens 2 and has shipped Unity and WebXR experiences across HoloLens, Windows VR and Oculus platforms. His background spans large-scale GIS and flight-simulation tooling in C++ to rapid prototyping for millions of HTC devices using Java and Android, showing an uncommon ability to move between low-level performance work and product-facing features. Based in Seattle, he favors encapsulating complexity behind simple interfaces to enable future extensibility and often learns new technologies quickly to evaluate and integrate novel capabilities.
10 years of coding experience
17 years of employment as a software developer
BS, Computer Science, BS, Computer Science at Truman State University
Contributions:3 commits, 4 pushes, 1 branch in 9 months
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