Jason Ray

Software Engineer at Microsoft Corp

Seattle, Washington, United States
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Summary

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Senior
🎓
Top School
Jason Ray is a software engineer with 10 years of experience specializing in mixed reality, simulation, and mobile innovation, blending a designer's eye with deep systems thinking. He architected the cross-platform interaction model for HoloLens 2 and has shipped Unity and WebXR experiences across HoloLens, Windows VR and Oculus platforms. His background spans large-scale GIS and flight-simulation tooling in C++ to rapid prototyping for millions of HTC devices using Java and Android, showing an uncommon ability to move between low-level performance work and product-facing features. Based in Seattle, he favors encapsulating complexity behind simple interfaces to enable future extensibility and often learns new technologies quickly to evaluate and integrate novel capabilities.
code10 years of coding experience
job17 years of employment as a software developer
bookBS, Computer Science, BS, Computer Science at Truman State University
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Stackoverflow

Stats
2,368reputation
616kreached
9answers
2questions
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Github Skills (83)

wsdl10
soap-client9
angular-material9
soap9
machine-learning9
deep-learning8
pytorch8
nodejs8
javascript7
sql7
python7
winforms6
grep6
postgresql6
desktop-application6

Programming languages (6)

TypeScriptC++TeXJavaScriptPHPPython

Github contributions (5)

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Contributions:11 pushes, 1 branch in 3 years 3 months
jasonray716/env_install

Jun 2017 - Mar 2018

Contributions:3 commits, 4 pushes, 1 branch in 9 months
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Jason Ray - Software Engineer at Microsoft Corp