Jason Rohrer

Game Designer at Independent

New Hampshire, United States
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Summary

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Rockstar
Jason Rohrer is an independent game designer with 23 years of experience creating thoughtful, experimental digital experiences from his New Hampshire studio. Since 2004 he has designed, programmed, and released 18 games—most notably Passage, Sleep Is Death, and The Castle Doctrine—and is continuing long-term development on the communal survival title One Hour One Life. His work blends minimalist mechanics with social and moral experimentation, often exploring how simple systems provoke complex player behavior. Operating solo, he combines design, coding, and self-publishing skills, maintaining a rare creative autonomy in the games space.
code23 years of coding experience
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Github Skills (58)

pytorch10
multiplayer10
data-files10
python10
survival10
parenting10
gcode10
natural-language-processing10
nlp10
file-format9
slicer9
machine-learning9
bitmap9
bert9
tensorflow9

Programming languages (8)

C++ShellRustCVueJavaScriptPHPPython

Github contributions (5)

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jasonrohrer/DiamondTrust

Jul 2009 - Feb 2014

Contributions:1068 commits, 1 branch in 4 years 8 months
A wall-clock stack-sampling profiler that actually works
Contributions:55 commits, 46 pushes, 1 branch in 2 years 2 months
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Jason Rohrer - Game Designer at Independent