Summary
Jason Rohrer is an independent game designer with 23 years of experience creating thoughtful, experimental digital experiences from his New Hampshire studio. Since 2004 he has designed, programmed, and released 18 games—most notably Passage, Sleep Is Death, and The Castle Doctrine—and is continuing long-term development on the communal survival title One Hour One Life. His work blends minimalist mechanics with social and moral experimentation, often exploring how simple systems provoke complex player behavior. Operating solo, he combines design, coding, and self-publishing skills, maintaining a rare creative autonomy in the games space.
23 years of coding experience