Summary
Jason Skillman is a Senior Technical Artist with eight years of hands-on experience building and optimizing games and VR experiences, blending gameplay programming, networking, tools, and shader work across C#, C++, Java, and SQL. He’s led full-body multiplayer VR development, authored native plugins for proprietary hardware, and created custom avatar and content pipelines that improved team workflows and performance. Jason has deep optimization expertise—DOTS, Burst, Jobs, ECS, texture/material/shader tuning—and a proven track record shipping Unity projects for WebGL and VR. Based in the NYC area, he balances a passion for emerging tech like VR with outdoor pursuits, which he credits for sustaining long-term focus and creativity in fast-evolving game development.
8 years of coding experience
6 years of employment as a software developer
Bachelor of Science - BS Game Development & Simulation Programming (GDS), Bachelor of Science - BS Game Development & Simulation Programming (GDS) at New England Institute of Technology