Jason Stewart is a Developer Technology Engineer at AMD with a decade of experience bridging game development and graphics hardware optimization. He has shipped titles across consoles and mobile—original Xbox through Xbox 360, PS2/PS3, Wii, 3DS, and iOS—and brings deep rendering, CPU/GPU performance tuning, and low-level optimization skills (including ARM and PowerPC assembly). Previously a lead/technical director at EA and graphics engineer at Red Storm, he designed renderers, optimized EDRAM and shadow systems, and drove artist-friendly pipelines that hit tight performance targets like 60fps. Comfortable in both hands-on coding (C/C++, C#, Objective-C, HLSL/GLSL) and technical leadership, he has also built server back ends (LAMJ) for a top-5 freemium iOS title. Based in Cary, NC, Jason combines academic graphics research with practical production delivery—an engineer who can tune GPU command buffers one day and mentor teams the next.
10 years of coding experience
18 years of employment as a software developer
MSCS, Computer Science, Computer Graphics, Networking/Distributed Systems, Mathematics, MSCS, Computer Science, Computer Graphics, Networking/Distributed Systems, Mathematics at University of North Carolina at Chapel Hill
BSEE, Electrical Engineering, Physics, Mathematics, BSEE, Electrical Engineering, Physics, Mathematics at University of Florida
Contributions:18 commits, 7 pushes, 1 issue in 10 months
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Jason Stewart - Developer Technology Engineer at AMD