Jason Sturges

Senior Lead Software Developer at Kannegiesser ETECH

Des Moines, Iowa, United States
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Summary

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Jason Sturges is a Senior Lead Software Developer based in Des Moines with over two decades of engineering experience and 13 years in leadership roles, currently building full-stack cloud and visualization solutions at Kannegiesser ETECH. He specializes in JavaScript/TypeScript ecosystems, WebGL/2D–3D graphics (Three.js, Pixi.js, WebAssembly) and AWS-native architectures, blending front-end polish with robust backend services and CI/CD. Jason has led cross-disciplinary teams shipping React, React Native, .NET, and embedded visualization platforms for enterprise and media clients, and previously architected large-scale ETL and content pipelines at Meredith. An active open-source contributor, he improves accessibility and clarity across major graphics projects like three.js, PixiJS, and Babylon.js through focused documentation and example refinements. He combines technical leadership with a creative practice as an experimental artist and musician, which informs his emphasis on UX and visual storytelling. Known for pragmatic modernization work, he repeatedly converts legacy systems into maintainable, cloud-ready platforms that accelerate product delivery.
code13 years of coding experience
job17 years of employment as a software developer
bookIowa State University
bookAmes High School
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Stackoverflow

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15,915reputation
962kreached
465answers
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Github Skills (22)

javascript10
canvas10
actionscript10
typescript10
babylonjs10
pixijs10
apache-flex10
typescript-types10
typescripts10
documentation10
3d9
optimization9
game-development9
renderer9
2d8

Programming languages (21)

C#MDXJavaC++CSSCHaxeVue

Github contributions (5)

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BabylonJS/Babylon.js

Aug 2019 - Mar 2022

Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Role in this project:
userFront-end Developer
Contributions:45 commits, 44 PRs, 1 issue in 2 years 7 months
Contributions summary:Jason primarily contributed to the documentation of the Babylon.js engine, focusing on clarifying the usage and functionality of various components. Their work involved updating and improving documentation for cameras, meshes, lights, animations, actions, and other core parts of the engine. The commits also included minor code adjustments to correct or clarify existing code and documentation.
gameopen-gameenginebabylonjavascript
pixijs/pixijs

Dec 2020 - Feb 2022

The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
Role in this project:
userFront-end Developer
Contributions:2 reviews, 16 commits, 16 PRs in 1 year 1 month
Contributions summary:Jason primarily focused on fixing typos within the PixiJS codebase documentation, improving the clarity and accuracy of the documentation for various packages. The changes were concentrated on correcting minor grammatical errors and inconsistencies across several core packages like `graphics`, `interaction`, `filters`, and `display`, improving the overall quality of the documentation. These fixes included the `KTXLoader.ts`, and others.
gamefastesthtml5glsljavascript
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Jason Sturges - Senior Lead Software Developer at Kannegiesser ETECH