Jason Taylor is a Lead Developer with 13 years of professional experience and more than two decades of hands-on programming rooted in early Commodore 64 game development. Based in Roseburg, Oregon, he blends deep technical skills across languages from C++ and Java to JavaScript and Assembler with creative strengths in music production, graphic design, and storytelling to drive game design and complex information systems. As an open-source contributor he enhanced Kryonet’s client/server discovery features, demonstrating practical networking and backend expertise. He also brings tools-focused experience from roles like Jira Administrator and custom web solutions, pairing operational pragmatism with product-driven leadership. Passionate about combining math, DSP-informed audio engineering, and narrative to make engaging games, he thrives on projects that require both creative and technical synthesis.
13 years of coding experience
Associate's Degree, Computer and Information Sciences, General, Associate's Degree, Computer and Information Sciences, General at Umpqua Community College
TCP/UDP client/server library for Java, based on Kryo
Role in this project:
Back-end Developer
Contributions:6 commits in 1 day
Contributions summary:Jason primarily contributed to the Kryonet library by adding features related to client and server discovery. This included implementing handlers for client and server discovery, allowing clients to find servers on a network. Furthermore, the user modified and extended existing classes, like `Client` and `Server`, to incorporate the new discovery functionalities and associated configurations. The work also involved creating custom packet classes for discovery responses and adjusting unit tests to cover the new functionality.
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