Jason Tranchida is a Principal Engineer based in Seattle with nine years focused on games, VR, and embedded systems, and a longer history of shipping console and PC titles at Bungie and Volition. He combines hands-on engine and platform work—porting Moss 2 to Quest and other headsets—with people-facing leadership experience from Oculus and studio roles. Jason is an active embedded/IoT contributor on high-profile projects like FastLED, where he added broad ESP32 variant support and fixed RISC-V build issues, showing comfort across low-level hardware, realtime systems, and game code. He excels at bridging firmware and interactive content, quickly turning platform constraints into polished user experiences.
9 years of coding experience
18 years of employment as a software developer
BS, Computer Science, BS, Computer Science at Northwestern University
The FastLED library for colored LED animation on Arduino. Please direct questions/requests for help to the FastLED Reddit community: http://fastled.io/r We'd like to use github "issues" just for tracking library bugs / enhancements.
Role in this project:
Embedded Systems Engineer / IoT Developer
Contributions:5 commits, 3 PRs, 7 comments in 1 month
Contributions summary:Jason's commits primarily focus on enhancing the FastLED library to support various ESP32-based microcontrollers, including C3, S3, and H2 variants. They implemented pin definitions, updated the pin definition mechanism, and fixed mapping issues. The user also addressed a lib8tion compile failure on RISCV ESP32 chips and added support for new ESP32 variants to the clockless RMT implementation, and improved compatibility with older ESP32 Arduino core versions.
Contributions:2 releases, 21 pushes, 11 branches in 11 months
arduinovisual-studio-code-extension
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