Summary
Jason Yegge is a senior game programmer with over a decade of experience building scalable, playable systems for mobile and PC titles, including contributing to Monopoly GO!, DragonVale World, and LEGO Universe. He specializes in client-side Unity architecture, reusable core libraries, shader optimization for mobile, and complex playback/animation systems that empower artists and designers. As a hands-on engineering lead he’s guided central technology teams, studio-wide skill development, and cross-project integrations while prioritizing usability and performance for millions of DAU. Based in Broomfield, Colorado, he pairs deep technical craft with mentorship, often implementing systems that let games work seamlessly offline while keeping server authority. A detail that often goes unnoticed: he’s repeatedly bridged art and engineering by building tools and shaders that turned designer intent into robust, portable runtime features.
10 years of coding experience
16 years of employment as a software developer
B.S. in Game Software Development Computer Science, B.S. in Game Software Development Computer Science at Westwood College - Denver North
English, German