Jasper De Winther

Software Engineer at Traverse Research

Breda, North Brabant, Netherlands
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Summary

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Senior
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Top School
Jasper De Winther is a software engineer with 8 years of experience focused on real-time applications, game technology, and applied machine learning. Based in Breda, Netherlands, he currently develops high-performance graphics systems at Traverse Research, working on volumetric data structures, ReSTIR-based sampling, and a production-grade path tracer in collaboration with hardware vendors. His background spans computer vision and data science roles, reinforced by a Master’s in Game and Media Technology and a minor in Data Science, which gives him a strong blend of theoretical grounding and practical engineering. Notably, he transitioned from a master’s thesis into full-time R&D at the same company, highlighting both domain expertise and a research-to-product mindset.
code9 years of coding experience
job1 year of employment as a software developer
bookMinor Data science, Minor Data science at Eindhoven University of Technology
bookMaster's degree Game and Media Technology, Master's degree Game and Media Technology at Utrecht University
bookBachelor of Engineering - BE Hbo-ICT, Bachelor of Engineering - BE Hbo-ICT at HU University of Applied Sciences Utrecht (Hogeschool Utrecht)
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Stackoverflow

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1answer
0questions
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Github Skills (21)

rust-embedded8
openvdb8
encoder7
rust7
compression6
floating-point6
crate6
sfml6
scaling6
graphic5
astc5
voxel4
arm4
shader3
traverse3

Programming languages (5)

C++RustCTeXPython

Github contributions (5)

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jasperdewinther/blocks

Aug 2020 - Dec 2021

Voxel game engine side project I work on in the evenings. Trying to learn some rust, graphics and game engine development.
Contributions:115 commits, 8 PRs, 197 pushes in 1 year 3 months
game-enginegraphicrustvoxel
Traverse-Research/vdb-rs

Mar 2023 - Mar 2026

🦀 Rust crate for manipulating OpenVDB files
Contributions:27 reviews, 31 PRs, 71 pushes in 2 years 11 months
crateopenvdbrustvdb
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