Jasper De Winther is a software engineer with 8 years of experience focused on real-time applications, game technology, and applied machine learning. Based in Breda, Netherlands, he currently develops high-performance graphics systems at Traverse Research, working on volumetric data structures, ReSTIR-based sampling, and a production-grade path tracer in collaboration with hardware vendors. His background spans computer vision and data science roles, reinforced by a Master’s in Game and Media Technology and a minor in Data Science, which gives him a strong blend of theoretical grounding and practical engineering. Notably, he transitioned from a master’s thesis into full-time R&D at the same company, highlighting both domain expertise and a research-to-product mindset.
8 years of coding experience
1 year of employment as a software developer
Minor Data science, Minor Data science at Eindhoven University of Technology
Master's degree Game and Media Technology, Master's degree Game and Media Technology at Utrecht University
Bachelor of Engineering - BE Hbo-ICT, Bachelor of Engineering - BE Hbo-ICT at HU University of Applied Sciences Utrecht (Hogeschool Utrecht)
Contributions:58 commits, 48 pushes, 1 branch in 3 months
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Jasper De Winther - Software Engineer at Traverse Research