Jasper Drescher is a programmer based in Osaka with 11 years of experience specializing in game and engine development. He has progressed from intern to core engineer roles at Massive Entertainment and Ubisoft, contributing to gameplay and core systems before moving to 株式会社クリーク・アンド・リバー社. Jasper blends hands-on C++/engine work with a game-focused creative background from a BSc in Creative Media and Game Technologies. He’s passionate about open-source and game tooling, favoring pragmatic solutions that bridge design intent and performant implementation. Colleagues know him for steady progression on live titles and for translating gameplay concepts into robust, maintainable code. His cross-cultural experience in European studios and now Japan gives him a unique perspective on global game development workflows.
11 years of coding experience
10 years of employment as a software developer
Bachelor in Creative Media and Game Technologies (BSc), Programming, GPA 3.3/4.0, Bachelor in Creative Media and Game Technologies (BSc), Programming, GPA 3.3/4.0 at Breda University of Applied Sciences
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