Summary
Jater Xu is a Senior Audio Software Engineer with 9 years of experience building and shipping audio systems for AAA and indie games using Unreal, Unity, Wwise, C++, and C#. He has led audio architecture from concept to implementation on titles like Homeworld 3, The Chant, and Reverse Collapse, and has a proven track record integrating complex music and SFX systems while bridging design and engineering teams. Equally comfortable writing engine-level C++ and exposing tools to designers via Blueprints, he also composes electronic music professionally and released a game as a solo developer. Based in Vancouver, he combines formal training in game development and music production with hands-on consulting and teaching experience, and was a Global Top 10 finalist in Niantic’s Beyond Reality Developer Contest. Notably, he has repeatedly built audio pipelines for large-IP projects and run workshops to upskill studio teams, highlighting a rare mix of technical ownership and creative craft.
9 years of coding experience
7 years of employment as a software developer
Master of Digital Media, Master of Digital Media at The University of British Columbia
Computer Science: Game Development Bachelor's degree Honours, Computer Science: Game Development Bachelor's degree Honours at Carleton University
Master of Digital Media, Master of Digital Media at Centre for Digital Media
Music Production Diploma, Music Production Diploma at pointblank Music School
English, Chinese