Rust geospatial primitives & algorithms
Role in this project:
Back-end Developer Contributions:8 reviews, 10 commits, 3 PRs in 2 months
Contributions summary:Javed implemented a concave hull algorithm for geospatial data within the `geo` crate. Their work involved significant code modifications, adding a `concave_hull` function to various geometry types and refining the algorithm based on feedback. They also added a benchmark for performance testing. The user's contributions focused on enhancing the crate's capabilities for spatial data processing and analysis.
geospatialrustgeographygeometrygis
Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
Role in this project:
Full-stack Developer Contributions:3 reviews, 6 commits, 6 PRs in 7 months
Contributions summary:Javed contributed to multiple aspects of the `abstreet` project. They parallelized map import jobs using Rust's threading capabilities. They also implemented features within the ezgui library, including edge auto-panning for map navigation and adding an options panel. The user refactored the event update loop and added traffic simulation to the title screen for a more engaging user experience.
traffic-simulationgameopenstreetmapsimulation