Javier Cazorla is a Lead Programmer with 11 years of experience building games and backend systems from Madrid, blending deep game-engine expertise (Unity3D, Unreal) with cloud and backend skills (AWS, Java, Node.js). He has led teams and architecture work at Lab Cave and Crema, shipping cross-platform mobile titles, tooling for multiplatform builds, and integrated native plugins and monetization systems. Comfortable across languages from C++ and C# to Python and Swift, Javier also architects data flows using MongoDB, Cassandra and AWS services like Kinesis and Athena. He combines algorithmic problem solving (pathfinding, state machines, 3D mathematics) with practical DevOps and CI tooling to accelerate delivery. Notably, he moves fluidly between hands-on gameplay code and backend infrastructure, enabling end-to-end ownership of game features and live services.
11 years of coding experience
4 years of employment as a software developer
Ingeniería de telecomunicaciones, Ingeniería de telecomunicaciones at Universidad Politécnica de Madrid
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