Javier Falcon

Staff Software Engineer at Riot Games

Bellevue, Washington, United States
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Summary

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Senior
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Top School
Javier Falcon is a Staff Software Engineer with 10+ years building high-availability web services and full-stack applications for large organizations including Amazon and Riot Games. He blends backend expertise in JavaEE, Kotlin, Node.js/TypeScript and RESTful SOA with front-end React experience to ship production-ready systems end-to-end. Skilled at driving the full software lifecycle, he routinely authors design docs, breaks work into deliverables, and implements CI/CD, observability and alerting to keep services resilient in Linux environments. Comfortable working across agile and Kanban teams, he has repeatedly delivered at scale for teams like Amazon Luna and AtoZ. Outside of core systems work he applies game and visualization programming skills—publishing hobby Unity games on mobile—which gives him a practical edge in tooling, performance tuning and user-focused thinking. Based in Bellevue, WA, he combines pragmatic execution with a knack for translating business needs into operable, measurable infrastructure.
code10 years of coding experience
job10 years of employment as a software developer
bookBachelor of Science (BS) Computer Software Engineering, Bachelor of Science (BS) Computer Software Engineering at Universidad Regiomontana S.C.
bookAssociate of Arts and Sciences (AAS) Game and Visualization Programming, Associate of Arts and Sciences (AAS) Game and Visualization Programming at Austin Community College
languagesSpanish, English
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Github Skills (22)

aws10
aws-cloud9
development-kit9
typescript9
cloud-infrastructure9
cloud-development-kit8
infrastructure8
terraform8
infrastructure-as-code8
reactive7
java7
cpp5
sdk5
kubernetes5
dgraph4

Programming languages (3)

TypeScriptJavaC++

Github contributions (5)

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jfalcos/UnityMegamanX

Jul 2015 - Jun 2020

Contributions:40 commits, 36 pushes, 1 branch in 4 years 11 months
Contributions:6 pushes, 1 branch in 1 month
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Javier Falcon - Staff Software Engineer at Riot Games