Javier Hurlé is an Associate Researcher at Sony CSL in Paris with nine years of experience at the intersection of deep learning and music technology, holding a PhD in Music Information Processing. He has advanced generative audio synthesis—most notably developing DrumGAN, which was integrated as the AI engine in Steinberg’s Backbone 1.5—and builds research-driven tools for AI-assisted music production. His work spans GANs, audio synthesis, MIR, and lightweight on-device models, with a track record of turning academic research into production-ready plugins and demos. Javier combines hands-on studio experience as a freelance audio engineer with rigorous research training from Télécom Paris and Universitat Pompeu Fabra, enabling both technical depth and musical sensibility. Colleagues know him for bridging scientific communication and engineering, regularly publishing, presenting, and maintaining complex training frameworks in Python. He’s motivated by reshaping the musical landscape through creative, controllable generative models that empower producers rather than replace them.
9 years of coding experience
14 years of employment as a software developer
Doctor of Philosophy - PhD Music Information Processing, Doctor of Philosophy - PhD Music Information Processing at Télécom Paris
Máster Sound and Music Computing, Máster Sound and Music Computing at Universitat Pompeu Fabra
BA Sound and Image Engineering Telecommunications, BA Sound and Image Engineering Telecommunications at Universidad Politécnica de Madrid
This repo contains code for comparing audio representation sin the task of audio synthesis wth Generative Adversarial Networks (GAN)
Contributions:25 commits, 9 pushes, 1 branch in 12 days
pytorchcomparingrepresentationsindeep-learning
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