Summary
Javier Palomares is an IT Developer and experienced videogame producer with nine years in software and game development, currently working at Involve GBI and pursuing a PhD in Computer Science at the University of Granada. He has led cross-functional teams up to 32 people, shipping console and PC titles using agile practices, Jira, and Confluence while coordinating with platform holders like PlayStation and external IP owners. Javier combines hands-on technical work (iOS/Android apps, DSL tooling, and UE5 prototyping) with product and launch management, evidenced by successful PlayStation and Steam launches and a 5-player AWS multiplayer alpha that reached 5,000+ registrants. He is skilled at porting and TRC compliance, reducing load times through art/technical trade-offs and driving QA processes to minimize platform-critical bugs. Comfortable bridging research and production, he brings academic rigor from his PhD research to practical engineering problems in game systems and tooling. Colleagues rely on him for clear documentation, tight milestone planning, and maintaining a consistent vision across dispersed teams.
9 years of coding experience
3 years of employment as a software developer
Bachelor's degree in Computer Science, 7.18, Bachelor's degree in Computer Science, 7.18 at Universidad de Alcalá
Master Degree in Videogame Development, Master Degree in Videogame Development at Universidad Politécnica de Madrid
Spanish, English