Jay Dolan is a pragmatic polyglot and people-first Principal Engineer with 17 years of professional software experience and deep consulting roots, currently shaping product and platform strategy at Traackr after leading Pet Health B2B engineering at Chewy. He builds high-performing teams as deliberately as he builds systems, having grown Cantina’s engineering org and formalized role ladders while also serving as a hands-on architect across education, finance, and healthcare clients. As founder and lead of the open-source Quetoo FPS project (Greenlit on Steam), Jay blends long-running community-driven product stewardship with low-level contributions to projects like GtkRadiant and other core game tooling. Technically fluent across microservices, WebRTC, XMPP, Django and backend systems, he has a track record of shipping multi-tenant, scalable apps and internal developer experience platforms. Beyond professional work he’s sustained decades-long open-source and community commitments—from CRUX Linux and Pymp to running a DJ project—demonstrating a blend of technical depth and creative curiosity. Based in Worcester, MA, he focuses on turning ambiguous problems into pragmatic architectures and resilient teams.
17 years of coding experience
25 years of employment as a software developer
BS, Computer Science, BS, Computer Science at University of Massachusetts Dartmouth
The open source, cross platform level editor for idtech games
Role in this project:
Back-end Developer
Contributions:6 reviews, 154 commits, 18 PRs in 8 years 10 months
Contributions summary:Jay primarily focused on refactoring and improving the codebase by reducing compiler warnings and addressing code style issues. They also made several changes to the file structure and functionality of the underlying libraries, including improvements to the internal memory management functions and data structures used by the library. The user implemented support for Quetoo and related game packs.
The open source, cross platform level editor for idtech games
Contributions:48 pushes, 2 branches in 7 years
windowsgameslinuxgame-developmentlevel-editor
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