Jay Elbourne is a creative technology leader with 13 years of experience who currently heads Technical Operations at PIXOMONDO, guiding virtual production and Unreal Engine teams from hands-on development to executive strategy. With a background that spans architectural design, teaching, and running a community makerspace, he blends aesthetic sensibility with practical technical leadership to deliver cinematic real-time solutions. He moves comfortably between coding and management—“programmer by day, coder by night”—and has steadily advanced through roles from Unreal Developer to VP and Head of Technical Operations. Based in Belleville, Ontario, Jay’s uncommon mix of architectural drafting, VFX education, and studio-scale technical direction gives him a rare ability to translate artistic vision into robust production pipelines.
13 years of coding experience
4 years of employment as a software developer
Animation & VFX, Animation & VFX at Loyalist College
Contributions:76 commits, 2 PRs, 1 push in 1 year 2 months
pythongameroguelike-gamepygletpygame
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