Jay Silvas is a multidisciplinary product engineer and Head of Sound Design in Seattle with nine years of experience building immersive XR, AI, and IoT products from 0→1. A USMC veteran with a background in signals intelligence, he blends rigorous systems thinking and mission-driven process with hands-on skills in spatial audio, VR/AR interaction design, full‑stack prototyping, and machine learning tooling. He’s led technical discovery and launch work for clients like Axon, Epic, and Riot Games, and has architected internal GPT-based assistants and ETL pipelines to turn unstructured docs into actionable product insights. Jay is equally comfortable composing ambisonic soundscapes as he is modeling complex data workflows, and he often surfaces unconventional interaction modes (e.g., kinesthetic audio for no-visibility VR) that improve accessibility and immersion.
9 years of coding experience
5 years of employment as a software developer
Intelligence and Signals Analysis, Intelligence and Signals Analysis at National Cryptologic School
Iranian/Persian Languages, Literatures, and Linguistics, Iranian/Persian Languages, Literatures, and Linguistics at Defense Language Institute Foreign Language Center
Computer Game Design, Computer Game Design at George Mason University
Software Development, Software Development at Code Fellows
Contributions:57 commits, 30 PRs, 30 pushes in 1 month
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