Senior Software Engineer (Gameplay, Apex Legends) at Respawn Entertainment
Covina, California, United States
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Summary
👤
Senior
🎓
Top School
Jay Stevens is a senior gameplay engineer with 13 years of experience building player-facing systems and rapid-prototyping tools for AAA titles, currently shipping gameplay updates and prototypes for Apex Legends. He brings deep Unreal Engine expertise from developing tutorial systems, encounter scripting Blueprints, and world-partition streaming solutions on Respawn’s Star Wars projects, plus prior mobile-first experience on Battlefield Mobile where his tutorial work boosted completion rates from ~30% to 75%. Comfortable across engine boundaries, he’s also worked in a Source-engine variant and has tackled networking, audio optimization (including Wwise and Dolby Atmos), and designer-facing tooling to speed iteration. An active contributor to open-source game tooling, his GitHub work on Pokémon Showdown shows a focus on fair gameplay mechanics and balanced random team generation. Based in Covina, CA, Jay blends practical systems engineering with a designer-friendly sensibility, often solving problems by building lightweight editor tools that empower content creators.
13 years of coding experience
4 years of employment as a software developer
Computer Science, Computer Science at Mt. San Jacinto College
High School Diploma, General Studies, High School Diploma, General Studies at Chaparral High School
Contributions summary:Jay primarily focused on modifying and improving the random battle generation logic within the Pokémon Showdown battle simulator. Their contributions include preventing unfair team compositions, fixing formatting issues, and correcting typos in comments. They also implemented checks to ensure sets include STAB moves and refined set generation logic, demonstrating a focus on the core gameplay mechanics and balancing.
An implementation of the PolyVox library for Unreal Engine 4, allowing users to place Actors in levels which generate PolyVox voxel chunks and display them in the world.
Contributions:28 commits, 17 pushes, 2 branches in 2 years 1 month
unreal-engine-4voxelue4unrealunreal-engine
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