Jayden Zhang

Technical Design Director I at Ubisoft

Shanghai, Shanghai, China
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Summary

👤
Senior
🎓
Top School
Jayden Zhang is a Technical Design Director with 11 years in game development, blending systems-focused technical design, gameplay programming, and level art to ship AAA and indie titles. He has led architecture for weapon, bullet and tagging systems, implemented cross-platform and controller support, and built tools and APIs that empower designers and artists to create faster. His background spans studios and tech firms — from NVIDIA validation tooling to Ubisoft leadership — giving him a rare mix of performance-focused engineering and creative design sensibility. A former UE4 tutor and SMU Guildhall alumnus, he often bridges VFX/audio programming with level design workflows, and he treats games as a medium for powerful expression. Based in Shanghai, he is actively seeking opportunities overseas and brings a detail-driven, multidisciplinary approach that surfaces in both code-level systems and high-level game experiences.
code11 years of coding experience
job6 years of employment as a software developer
bookBachelor's degree, Business Administration and Management, General, Bachelor's degree, Business Administration and Management, General at University of Technology Sydney
bookMaster's degree, Interactive Technology and Game Design, Specilization in Level Design, Master's degree, Interactive Technology and Game Design, Specilization in Level Design at SMU Guildhall
languagesChinese, English
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Github Skills (13)

unreal-engine-58
python8
gpu7
machine-learning7
deep-learning7
numpy5
neural-network5
cpp4
steamvr3
game-engine3
tensor3
gpu-acceleration3
autograd2

Programming languages (3)

C#C++Python

Github contributions (5)

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reforia/JEngine

Aug 2020 - Oct 2022

A C++ Game Engine Learning Project following TheCherno/Hazel
Contributions:4 commits, 2 PRs, 26 pushes in 2 years 1 month
cppgame-engine
reforia/reforia.github.io

Dec 2024 - Jul 2026

Contributions:1 PR, 239 pushes, 1 branch in 1 year 7 months
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