Jean-baptiste Perrier

Ingénieur Agile R&D at Esker France

Lyon, Auvergne-Rhône-Alpes, France
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Summary

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Jean-Baptiste Perrier is an Agile R&D engineer based in Lyon with 10 years of combined technical and operational experience, currently advancing product engineering at Esker France. Trained at 42 Lyon in software engineering, he progressed through internships and an apprenticeship to a full engineering role, bringing practical knowledge of iterative development and team collaboration. He contributes to open-source projects like the Flax Engine, improving editor GUI, high-DPI handling, and platform integrations such as battery information retrieval—showing attention to polish and cross-platform details. His background includes four years of service with the French Air and Space Force, which informs a disciplined, mission-oriented approach to engineering problems. Comfortable across editor tooling, platform APIs, and agile delivery, he focuses on turning nuanced UX and platform issues into robust, maintainable solutions.
code10 years of coding experience
bookExpert informatique et systèmes d'information, Ingénierie logicielle, Expert informatique et systèmes d'information, Ingénierie logicielle at 42 Lyon Auvergne-Rhône-Alpes
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Github Skills (10)

editors10
game-development10
csharp10
front-end-development10
game-engine10
editor10
game-dev10
dotnet-core10
cprogramming-language7
c-language7

Programming languages (8)

C#JavaC++CSSRustCDZig

Github contributions (5)

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FlaxEngine/FlaxEngine

Dec 2020 - Sep 2021

Flax Engine – multi-platform 3D game engine
Role in this project:
userGame Developer
Contributions:12 reviews, 275 commits, 46 PRs in 8 months
Contributions summary:Jean-baptiste primarily focused on improving the Flax Engine's GUI and editor features. Their contributions include fixing high DPI issues in the title bar, adding auto-sorting functionality and a new "Generate collision data" option to the context menu, and fixing tooltip display issues. Furthermore, they implemented battery information retrieval for the platform, demonstrating knowledge of platform-specific API integration.
cppgamedevgame-development3d-game-enginemulti-platform
jb-perrier/FlaxEngine

Dec 2020 - Sep 2021

Flax Engine – multi-platform 3D game engine
Contributions:144 pushes, 94 branches in 8 months
gamedevgame-development3d-game-engineopenglflax
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Jean-baptiste Perrier - Ingénieur Agile R&D at Esker France