Jean-claude Grenier

Senior Software Developer - Foundation .Net Modernization

Montreal, Quebec, Canada
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Summary

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Rockstar
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Top School
Jean-claude Grenier is a senior software developer based in Montreal with deep expertise in C++ and C# and a decade-plus background shipping games, VR/AR communications, and cross-platform tooling. Currently at Unity, he helped modernize the editor scripting backend by moving Mono to CoreCLR and evolving IL2CPP to meet modern .NET requirements, building on prior work integrating Unity editor services like Ads Mediation. He’s led engineering on resource-constrained consoles and mobile, porting OpenGL engines and delivering performant gameplay and graphics systems for recent consoles and embedded hardware. Comfortable across engine, tools and systems code, he pairs low-level optimization experience with higher-level platform modernization—an unusual combination that helps bridge legacy codebases to modern runtimes.
code5 years of coding experience
job15 years of employment as a software developer
bookBAC Informatique - Génie Logiciel, BAC Informatique - Génie Logiciel at UQAM | Université du Québec à Montréal
bookDEC Informatique de Gestion, DEC Informatique de Gestion at Collège Ahuntsic
languagesFrench, English
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Github Skills (23)

ecma10
xamarin10
linux10
dotnet10
mono10
dotnet-core10
csharp10
cli10
unity3d10
cross-platform9
desktop9
iot9
azure9
crc1
keccak1

Programming languages (2)

C#C

Github contributions (5)

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jaytailor/fugga2d

Mar 2021 - Aug 2022

My 2d Unity game
Contributions:1 PR, 4 pushes, 3 branches in 1 year 5 months
unity3dunityunity-game
Unity-Technologies/mono

Apr 2023 - Oct 2024

Mono open source ECMA CLI, C# and .NET implementation.
Contributions:24 reviews, 24 PRs, 12 pushes in 1 year 7 months
unity-3ddotnetmonoecmacsharp
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Jean-claude Grenier - Senior Software Developer - Foundation .Net Modernization