Summary
Jean-françois Pérusse is a technical lead with 12 years of experience building games and tooling across mobile, console, and PC platforms, currently driving generative AI R&D and AAA development at Behaviour Interactive. He combines deep gameplay and engine programming roots—from Unreal and Unity to native iOS—with systems work like cloud networking, performance profiling, and editor tooling that boost team productivity. Past roles include senior programming and design on Apple-featured mobile titles, shipping cross-platform multiplayer systems, and contributing integrations that enabled Objective‑C/Lua interoperability and VSCode debugging for Codea. Based in Laval, Quebec, he blends hands-on implementation with prototyping instincts, often turning short experiments into production features and studio-wide tools.
12 years of coding experience
8 years of employment as a software developer
Génie Logiciel, Génie Logiciel at Polytechnique Montréal
French, English