Jean-francois Roy

Principal Platform Architect GFN

San Francisco, California, United States
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Summary

🤩
Rockstar
🎓
Top School
Jean-francois Roy is a Principal Platform Architect at NVIDIA with 18 years designing cloud and systems infrastructure for real-time graphics and game streaming. He built core GPU tooling at Apple, scaled Stadia’s system and graphics infrastructure at Google, and now architects platform solutions for GeForce NOW. Based in San Francisco, he blends deep graphics expertise with cloud-native engineering to solve high-throughput, low-latency problems across large distributed systems. Outside work he’s a new dad training for a Half-IRONMAN and still finds time to game, hinting at the practical, endurance-oriented approach he brings to complex technical challenges.
code17 years of coding experience
job14 years of employment as a software developer
bookB.Ing., Software Engineering, B.Ing., Software Engineering at Université Laval
languagesFrench, English
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Github Skills (200)

home-assistant-integration10
proxy10
openldap10
c9910
automation10
specification10
cpp10
spawning10
k8s10
operator10
nvidia-docker10
shader10
buildroot10
thin10
configmap10

Programming languages (19)

SmartyC#JavaC++JinjaCRustMakefile

Github contributions (5)

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jfroy/aiobafi6

Apr 2022 - Dec 2022

Python async IO library for Big Ass Fans i6 firmware.
Contributions:13 releases, 4 reviews, 72 commits in 7 months
asspythonasync-pythonfirmwareasyncio
jfroy/rivenx

Jun 2008 - Oct 2017

Contributions:1208 commits, 4 PRs, 17 pushes in 9 years 5 months
windowsadventure-gamegame-developmentos-xgame-engine
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Jean-francois Roy - Principal Platform Architect GFN