Jean-francois Roy is a Principal Platform Architect at NVIDIA with 18 years designing cloud and systems infrastructure for real-time graphics and game streaming. He built core GPU tooling at Apple, scaled Stadia’s system and graphics infrastructure at Google, and now architects platform solutions for GeForce NOW. Based in San Francisco, he blends deep graphics expertise with cloud-native engineering to solve high-throughput, low-latency problems across large distributed systems. Outside work he’s a new dad training for a Half-IRONMAN and still finds time to game, hinting at the practical, endurance-oriented approach he brings to complex technical challenges.
17 years of coding experience
14 years of employment as a software developer
B.Ing., Software Engineering, B.Ing., Software Engineering at Université Laval
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Jean-francois Roy - Principal Platform Architect GFN