Summary
Jean-luc Shaw is a research scientist and game design engineer with nine years of experience blending scientific rigor and player-first design, specializing in game balancing, economy tuning, progression systems, and free-to-play monetization. Trained as an engineer at EISTI with a background in maths and computer science, he applies quantitative analysis to optimize fun and retention while staying closely attuned to mobile and indie market trends. He also processes oceanographic data as a research assistant at the Maurice-Lamontagne Institute, demonstrating versatility across game analytics and environmental data processing. A habitual gamer and writer, he is developing skills in branching narrative design, bringing both creative storytelling and data-driven decision-making to product teams.
9 years of coding experience
Licence, Maths/Computer Science, Licence, Maths/Computer Science at Université de Cergy-Pontoise
Master's Degree, Option i3 : Image - Interaction - Immersion, Diplôme d'ingénieur, Master's Degree, Option i3 : Image - Interaction - Immersion, Diplôme d'ingénieur at EISTI
High School, With distinction (mention AB), High School, With distinction (mention AB) at Lycée français de Shanghai
Chinese, English, Spanish, French