Jean Monnin is a software engineer with 12 years of experience, currently building product at Affirm from Barcelona. He specializes in practical, performance-minded engineering across platforms, with a background that includes full-stack contributions to the lightweight Horde3D rendering engine where he improved cross-platform support, performance and multisampling in sample apps. Prior roles at REVER and internships at NTT DATA and DOC Inc. reflect hands-on work in platform and product engineering across startups and enterprise contexts. A Computer Engineering graduate from Universitat Politècnica de Catalunya, he blends academic foundations with applied systems and graphics experience. Outside work he’s enthusiastic about sports and travel, which he leverages to stay energetic and curious about problem solving. He brings a pragmatic focus on shipping reliable, efficient features and adapting codebases to new environments.
Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Role in this project:
Full-stack Developer
Contributions:63 commits, 15 PRs, 5 comments in 5 years 11 months
Contributions summary:Jean primarily worked on the Horde3D rendering and animation engine, focusing on adapting the codebase for different platforms and enhancing the samples. Their commits involved key mapping updates for GLFW3, adjustments to GLFW link libraries on MacOSX, and fixing the content folder location. They also contributed to the sample applications by improving the API, enhancing performance and adding multisampling support.
Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Contributions:18 pushes, 12 branches, 1 tag in 4 years 8 months
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