Jean-philippe Grenier is a Montreal-based software engineer with nine years of focused experience in graphics and rendering, currently contributing at Apple after a five-year tenure as a graphics programmer at Unity Technologies. His background spans real-time 3D systems and tooling from game studios like Ubisoft Montréal to large engineering teams at Autodesk, where he progressed to principal developer. He blends low-level rendering expertise with practical engineering for production pipelines, and maintains a public-facing interest in rendering showcased at www.jpgrenier.org. Trained in computer science and mathematics (BS Hons, University of Otago), he brings both academic rigor and hands-on experience shipping graphics features at scale. Notably, his career reflects a steady trajectory from technical artist and web developer roots to senior roles building real-time graphics infrastructure.
9 years of coding experience
15 years of employment as a software developer
BS CompSci(Hons), Computer Science and Maths, BS CompSci(Hons), Computer Science and Maths at University of Otago
Contributions:290 pushes, 1 branch in 1 year 10 months
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Jean-philippe Grenier - Software Engineer at Apple