Jean-philippe Grenier

Software Engineer at Apple

Montreal, Quebec, Canada
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Summary

👤
Senior
🎓
Top School
Jean-philippe Grenier is a Montreal-based software engineer with nine years of focused experience in graphics and rendering, currently contributing at Apple after a five-year tenure as a graphics programmer at Unity Technologies. His background spans real-time 3D systems and tooling from game studios like Ubisoft Montréal to large engineering teams at Autodesk, where he progressed to principal developer. He blends low-level rendering expertise with practical engineering for production pipelines, and maintains a public-facing interest in rendering showcased at www.jpgrenier.org. Trained in computer science and mathematics (BS Hons, University of Otago), he brings both academic rigor and hands-on experience shipping graphics features at scale. Notably, his career reflects a steady trajectory from technical artist and web developer roots to senior roles building real-time graphics infrastructure.
code9 years of coding experience
job15 years of employment as a software developer
bookBS CompSci(Hons), Computer Science and Maths, BS CompSci(Hons), Computer Science and Maths at University of Otago
languagesEnglish, French
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Github Skills (29)

render9
nuke9
quaternions9
wavefront9
surface-duo9
surface9
framebuffer9
eagle9
scriptable8
flare8
cubing8
crossword8
post-processing7
pipeline7
unity3d6

Programming languages (3)

C++CHTML

Github contributions (5)

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greje656/clouds

Jul 2016 - Feb 2017

Contributions:1 release, 11 commits, 10 PRs in 6 months
cloudsstingrayvolumetric-cloudsvolumetric
greje656/Questions

Dec 2016 - Oct 2018

Contributions:290 pushes, 1 branch in 1 year 10 months
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Jean-philippe Grenier - Software Engineer at Apple