Jean-philippe Menil

Senior Site Reliability Engineer at X

Lausanne, Vaud, Switzerland
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Summary

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Jean-philippe Menil is a Senior Site Reliability Engineer based in Lausanne with six years focused on cloud infrastructure, automation, and system/network reliability. He has a deep operational background spanning core network engineering (BGP, VXLAN, EVPN), cloud platforms (AWS, GCP), and infrastructure-as-code tooling such as Terraform, Pulumi, and ArgoCD. His career includes hands-on roles at companies from Exoscale and BlockFi to his current position at X, where he blends low-level networking expertise with modern cloud-native patterns. Jean-philippe is passionate about automation and has implemented resilient stacks using HashiCorp tools, containerization, and orchestration across both legacy and cloud-native environments. Notably, he bridges the gap between network routing at the infrastructure edge and platform automation, enabling scalable, production-grade services. Fluent in both systems and networking disciplines, he favors pragmatic, auditable solutions that reduce toil and improve reliability.
code6 years of coding experience
job14 years of employment as a software developer
bookNational Conservatory of Arts and Crafts
languagesFrench, English, German
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Github Skills (7)

shader10
scriptable10
render10
post-processing10
pipeline10
unity3d10
unity-dots7

Programming languages (2)

C#HTML

Github contributions (4)

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Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
Contributions:20 commits, 20 pushes in 3 days
unity3dunitydotsunity-dots
Unity-Technologies/Graphics

Mar 2020 - May 2021

Unity Graphics - Including Scriptable Render Pipeline
Contributions:3 reviews, 11 commits, 5 PRs in 1 year 2 months
renderpost-processingpipelinescriptableunity
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