Jean-sébastien B

Tech Lead at Croix Bleue du Québec

Saint-Hyacinthe, Quebec, Canada
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
Jean-sébastien B is a Tech Lead based in Saint-Hyacinthe, Quebec with 11 years of hands-on experience building and scaling backend systems for B2C/B2B products. He has progressed from backend developer to lead roles at Technologies rob0 and now leads technology at Croix Bleue du Québec, bringing deep operational experience in platform reliability and infrastructure. A practical polyglot, he has contributed to notable open-source projects like LimeSurvey and libGDX, fixing complex PostgreSQL/PHP issues and adding 3D graphics features such as spotlight and cubemap framebuffer support. His work blends pragmatic bug-fixing with feature development, and he values free software as a guiding principle. Known for improving email/permission flows, image handling, and rendering pipelines, he combines attention to low-level detail with a knack for making systems more maintainable and scalable.
code11 years of coding experience
job8 years of employment as a software developer
languagesFrench, English
github-logo-circle

Github Skills (20)

debug10
3d-graphics10
postgresql10
back-end-development10
mysql10
java10
javas10
php10
android10
survey10
glidejs10
web-framework10
game-development10
image-viewer9
opengl9

Programming languages (12)

TypeScriptJavaC++ShellRustCScalaJavaScript

Github contributions (5)

github-logo-circle
libgdx/libgdx

Mar 2015 - Apr 2016

Desktop/Android/HTML5/iOS Java game development framework
Role in this project:
userBack-end Developer
Contributions:65 commits, 42 PRs, 168 comments in 1 year 1 month
Contributions summary:Jean-sébastien contributed new features to the libGDX framework, specifically adding spotlight support and a cubemap framebuffer class. They implemented the `SpotLight` class and integrated it into the `Environment` class. Additionally, the user created the `FrameBufferCubemap` class, which simplifies rendering to a cubemap framebuffer. These changes improve the framework's capabilities for 3D graphics and environment rendering.
gamejava-game2dhtml5ios
Jasonette/JASONETTE-Android

Jun 2017 - Sep 2017

📡 Native App over HTTP, on Android
Role in this project:
userMobile Developer (Android)
Contributions:9 commits, 14 PRs, 1 branch in 2 months
Contributions summary:Jean-sébastien primarily focused on improving the Android application's UI and image handling capabilities. Their contributions include fixing background image display issues by cropping images to maintain aspect ratios and implementing GIF support. They also addressed the proper display of background images in section layouts, fixed webview background rendering, and added support for camera backgrounds. Furthermore, the user updated the header to handle title and image options and implemented refactoring to remove code duplication.
native-appandroidandroid-appjavaapplication
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial