Jean-sébastien Fauteux

Développeur Logiciel at SplitSecure

Montreal, Quebec, Canada
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Summary

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Rockstar
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Top School
Jean-sébastien Fauteux is a seasoned C++ and network programming specialist with 13 years of experience building high-performance systems for games, finance, and telecom. He has driven backend and performance engineering efforts at Unity Technologies and Quantic Dream, contributing notable optimizations to the popular Netcode for GameObjects SDK and implementing a dynamic MLAPI profiler. Comfortable across platforms from consoles to cloud services, he combines low-level profiling and optimization with intuitive API design to make complex systems easier to use. Known for distilling advanced topics into clear demonstrations and team knowledge-sharing, he regularly turns deep technical insight into practical tooling and tests. Based in Montreal, he brings a rare blend of reverse-engineering curiosity, production-grade engineering, and a track record of improving observability and metric accuracy in networking stacks.
code13 years of coding experience
job5 years of employment as a software developer
bookDiplôme d'études collégiales (DEC), Technique de l'informatique : informatique de gestion, Diplôme d'études collégiales (DEC), Technique de l'informatique : informatique de gestion at Cégep du Vieux-Montréal
bookBaccalauréat, Ingénierie logicielle, Baccalauréat, Ingénierie logicielle at École de technologie supérieure
languagesFrench, English
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Stackoverflow

Stats
1,059reputation
93kreached
30answers
3questions
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Github Skills (22)

performance-monitor10
performance-analytics10
multiplayer10
code-profiling10
net10
networking10
cs-script10
script10
performance-analysis10
multiplayer-game10
profiling10
dotnet-core10
performance-monitoring10
csharp10
unity3d10

Programming languages (3)

C#C++HTML

Github contributions (5)

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Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Role in this project:
userBack-end Developer & Performance Engineer
Contributions:154 reviews, 51 commits, 50 PRs in 1 year 6 months
Contributions summary:Jean-sébastien primarily contributed to the performance profiling and optimization of the MLAPI and Netcode for GameObjects networking SDK. Their work involved implementing a new MLAPI Profiler with dynamic modules, modifying code to utilize profiler counters, and refactoring profiler constants. They also addressed issues related to metric reporting, including packet loss tracking and network object counts, to ensure accurate data collection within the tools integration.
gameobjectnetworkingunityunity-3dmultiplayer
Rosme/bomberman

Apr 2017 - Oct 2022

Remake of the classic game made as a school final project in 2013
Contributions:1 release, 2 PRs, 6 pushes in 5 years 7 months
remakegameclassic-game
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