Senior Graphics Programmer at Bethesda Game Studios
Candiac, Quebec, Canada
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Summary
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Senior
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Top School
Jean-sébastien Guay is a Senior Graphics Programmer with 13 years of experience building and optimizing renderers, tooling, and engine systems for AAA games and simulation across consoles, PC, and cloud platforms. He brings deep low-level expertise in C/C++, C#, Vulkan, DX12/HLSL, GLSL and GPU/CPU profiling, having shaped renderer architecture at studios including Bethesda, Ubisoft, and Haven Studios. Comfortable moving between engine runtime, editor, and artist tooling, he’s delivered visual fidelity improvements and cross-platform performance wins on titles such as Starfield, Fallout 76 and multiple Far Cry games. His background in simulation and OpenSceneGraph work informs a pragmatic approach to faithful visualization and developer-friendly pipelines. Based in Candiac, Quebec, he also demonstrates a preference for migrating personal code to privacy-focused hosting (Codeberg), hinting at thoughtful stewardship of his open-source footprint.
13 years of coding experience
18 years of employment as a software developer
College, Pure and Applied Science, College, Pure and Applied Science at Collège Jean-de-Brébeuf
Master of Applied Science (M.Sc.A), Computer Graphics, Master of Applied Science (M.Sc.A), Computer Graphics at Polytechnique Montréal
Bachelor of Science (B.Sc), Computer Science, Bachelor of Science (B.Sc), Computer Science at UQAM | Université du Québec à Montréal
Bachelor of Science (B.Sc) (incomplete), Computer Science, Bachelor of Science (B.Sc) (incomplete), Computer Science at Université de Sherbrooke
A simple PCB to intercace stereo audio jacks to a phoenix audio connector
Contributions:2 pushes in 4 years 9 months
pipewirestereoconnectordmx512pcb
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Jean-sébastien Guay - Senior Graphics Programmer at Bethesda Game Studios