Jean-Sébastien Guay

Montreal, Quebec, Canada
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Summary

👤
Senior
Jean-sébastien Guay is a Senior Graphics Programmer with 13 years of experience building and optimizing renderers, tooling, and engine systems for AAA games and simulation across consoles, PC, and cloud platforms. He brings deep low-level expertise in C/C++, C#, Vulkan, DX12/HLSL, GLSL and GPU/CPU profiling, having shaped renderer architecture at studios including Bethesda, Ubisoft, and Haven Studios. Comfortable moving between engine runtime, editor, and artist tooling, he’s delivered visual fidelity improvements and cross-platform performance wins on titles such as Starfield, Fallout 76 and multiple Far Cry games. His background in simulation and OpenSceneGraph work informs a pragmatic approach to faithful visualization and developer-friendly pipelines. Based in Candiac, Quebec, he also demonstrates a preference for migrating personal code to privacy-focused hosting (Codeberg), hinting at thoughtful stewardship of his open-source footprint.
code13 years of coding experience
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Github Skills (139)

shader10
libretro10
frontend10
opengl9
api9
file-upload9
clang9
cpu9
installer9
profiler9
hlsl9
powershell8
qtcreator8
screeps8
ftp8

Programming languages (13)

C#PowerShellJavaC++CRustCMakeGo

Github contributions (5)

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Contributions:12 pushes, 1 branch in 4 years 11 months
A simple PCB to intercace stereo audio jacks to a phoenix audio connector
Contributions:2 pushes in 4 years 9 months
pipewirestereoconnectordmx512pcb
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