Jeb Collins

Staff Scientist at University of Mary Washington

Fredericksburg, Virginia, United States
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Summary

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Senior
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Top School
Jeb Collins is a Staff Scientist and associate professor of mathematics with 12 years of experience building computational methods and translating mathematical theory into production-ready code. He specializes in numerical methods for differential equations, a posteriori error estimation, and numerical algebraic geometry, and has implemented FEM, IMEX, and spectral deferred correction methods in Matlab and Python. Comfortable in C++ from contributing to the Bertini 2.0 project and expanding unit tests for the widely used Godot game engine, he blends rigorous research with practical software engineering and test automation. An experienced educator and program director, he has adapted interdisciplinary undergraduate research for remote delivery and communicates complex ideas to diverse audiences. Outside of work he pursues woodworking and gaming, reflecting a hands-on, curious approach to problem solving that spans math, physics, and art.
code12 years of coding experience
job9 years of employment as a software developer
bookDoctor of Philosophy (Ph.D.), Applied Mathematics, Doctor of Philosophy (Ph.D.), Applied Mathematics at North Carolina State University
bookBachelor's Degree, Mathematics and Computer Science, Bachelor's Degree, Mathematics and Computer Science at James Madison University
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Github Skills (7)

unit-testing10
godot10
c-language10
cprogramming-language10
game-engine10
testing10
game-development9

Programming languages (3)

C++TeXPython

Github contributions (5)

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godotengine/godot

Oct 2022 - Nov 2022

Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
userQA Engineer / Test Automation Engineer
Contributions:2 reviews, 7 commits, 4 PRs in 1 month
Contributions summary:Jeb primarily focused on implementing and expanding unit tests for the Godot Engine. Contributions include writing comprehensive tests for the Path2D module, Primitive Meshes, and ArrayMesh functionality. These tests cover initialization, property setting, and the correctness of mesh data generation for various primitive shapes.
godotgamedevgodot-enginegame-development3d-game-engine
jcollin2/Collins-MATH361B

Jan 2019 - Apr 2019

Contributions:30 commits in 2 months
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Jeb Collins - Staff Scientist at University of Mary Washington