Summary
Jed Fernandez is a Game Developer with 10 years of experience building game systems, tooling, and live-ops infrastructure across studios in the Philippines. He has moved from internship to team lead roles, shipping PvP/matchmaking systems, in-game analytics, and editor tools using Unity and C# while coordinating closely with designers and QA. Jed blends hands-on engineering with cross-functional leadership, having led teams at NarraSoft and contributed as a Unity Engineer at Limit Break. He is comfortable with backend and tooling stacks (PlayFab, Ruby on Rails, Jenkins) and has a track record of optimizing and debugging complex systems for live games. Based in Metro Manila, he brings a developer-first mindset—“make games, play games”—and a willingness to learn new systems to meet product needs. An underrated strength is his focus on streamlining workflows through custom tools that accelerate content integration and live operations.
10 years of coding experience
7 years of employment as a software developer
Bachelor's degree, Information Technology major in Animation and Game Development, Bachelor's degree, Information Technology major in Animation and Game Development at FEU Institute of Technology