Summary
Jed Lang is a self-taught senior software engineer with 14 years of professional experience and a deep background in video game systems, reverse engineering, and toolchain development. He specializes in turning large "black box" problems into reliable, future-proof architectures—implementing virtual machines, graphical mod tools, custom compression, and low-level [de]serialization across indie and AAA titles. Comfortable across Unity, C#, C++ and .NET, he pairs high-level design with hands-on optimization and disassembly skills (IDA, 010 Editor, Ollydbg), and has shipped platform work for Windows/Mac/SteamOS, Switch and PS4. A proven technical lead and mentor who ran AGILE processes and core infrastructure at multiple studios, Jed also brings uncommon domain depth from an earlier CNC programming career that informs his pragmatic, systems-oriented approach.
14 years of coding experience
20 years of employment as a software developer
Japanese, Japanese at MacEwan University
CNC Programming (Mill), CNC Programming (Mill) at NAIT (Northern Alberta Institute of Technology)
Japanese