Jeff Budsberg

Visual Effects Supervisor at Open Source

Burbank, California, United States
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Summary

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Rockstar
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Top School
Jeff Budsberg is a two-time Academy Award-winning visual effects supervisor with 25 years of experience leading effects teams and driving technical innovation across major animated features. Based in Burbank, he currently supervises visual effects at DreamWorks Animation, where he shapes creative vision, technical strategy, and production workflows for projects like The Wild Robot. A hands-on developer and early contributor to OpenVDB, Jeff has improved core volume-to-mesh conversion tools and authored the widely used OpenVDB Houdini examples, bridging production needs with open-source R&D. His background combines a Cornell MS in Computer Graphics and fine arts training, enabling a rare blend of artistic sensibility and deep systems-level engineering. Known for building scalable toolsets—such as a foliage LOD DSO that yielded 10x render-time savings—he mentors teams and designs artist-facing technologies that accelerate creative iteration. Colleagues rely on him to translate ambitious visual goals into practical, performant pipelines.
code25 years of coding experience
job10 years of employment as a software developer
bookMaster of Science, Computer Graphics, Minor in Computer Science, Master of Science, Computer Graphics, Minor in Computer Science at Cornell University
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Github Skills (9)

data-structures10
openvdb10
mesh10
c-language10
cprogramming-language10
data-structure10
point-cloud9
3d-graphics8
volume-rendering8

Programming languages (2)

C++C

Github contributions (5)

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OpenVDB - Sparse volume data structure and tools
Role in this project:
userBack-end Developer
Contributions:8 releases, 227 commits, 138 PRs in 4 years 8 months
Contributions summary:Jeff's commits focus on implementing features within the OpenVDB library, modifying and extending the core data structures. They primarily worked on improving the volume-to-mesh converter, including modifications to enhance the quality of the generated meshes and improve performance. The user also contributed to refining tools for point cloud processing.
vfxvoxelizervolume-renderingsparsec-plus-plus
dneg/openvdb_points_dev

Oct 2014 - Jan 2015

OpenVDB Points Development Repository
Contributions:5 commits in 3 months
pointsopenvdb
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