Jeff Farris

Director Of Engineering, Special Projects at Epic Games

Cary, North Carolina, United States
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Summary

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Jeff Farris is a veteran game-maker and engineering leader with over 25 years in the gaming industry and more than a decade in senior technical roles. As Director of Engineering for Special Projects and Virtual Production at Epic Games, he has led high-profile efforts such as The Matrix Awakens, Lumen in the Land of Nanite, The Mandalorian virtual production work, and core systems across Fortnite and Unreal Engine. His background spans hands-on programming from gameplay and systems to technical direction for VR titles like Robo Recall and tooling such as the Fortnite Replay system. Earlier work includes lead programming and systems architecture on franchises like Red Faction, Saints Row, and Gears of War, reflecting deep expertise in engine-level and production-scale systems. Based in Cary, NC, he blends creative problem-solving with large-team leadership, often operating at the intersection of real-time graphics, performance engineering, and interactive storytelling. Colleagues would call out his rare mix of long-term technical memory and a habit of shipping practical prototypes that advance both demos and live products.
code12 years of coding experience
job6 years of employment as a software developer
bookBS, Computer Science & Engineering, BS, Computer Science & Engineering at The Ohio State University
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Github Skills (7)

unreal10
epic9
blueprint8
animation8
game-development7
unreal-engine-46
testing1

Github contributions (5)

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unrealengine47/UnrealEngine4

Jun 2015 - Jun 2015

Contributions:23 commits in 26 days
The Wabi Animation Studios build of Epic Game's Unreal Engine.
Contributions:90 commits in 1 year 5 months
epic-gameunreal-engineanimationblueprintunreal
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Jeff Farris - Director Of Engineering, Special Projects at Epic Games