Jeff Fisher is a Senior VR Programmer with over two decades of game industry experience, currently extending Unreal Engine's VR platform support at Epic Games. He has shipped major console titles including multiple World of Tanks console releases and led gameplay teams on projects like The Bureau and BioShock 2 DLC, with hands-on experience across PC, Linux, and seven console generations. His background spans engine work (Unreal, BigWorld, and several proprietary engines), server-side gameplay, AI, and build/systems for DLC—combining low-level systems know-how with gameplay leadership. A former biology major who later earned a game programming certificate, he brings a rare mix of analytical rigor and creative problem solving to complex performance and multiplayer challenges. Despite frequent project cancellations early in his career, he consistently moved between technical leadership and deep implementation roles, making him effective at both architecting and shipping production systems. Located in the Greater Seattle Area, he’s focused on making VR reliable and scalable across platforms.
9 years of coding experience
16 years of employment as a software developer
BS, Cell and Molecular Biology, Minor in Chemistry, BS, Cell and Molecular Biology, Minor in Chemistry at University of Washington
Certificate, Game Programming, Certificate, Game Programming at University of Washington Extension
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