Jeff Mcglynn is a seasoned AR/VR software engineer with 13 years of experience building low-latency, production-grade systems for HoloLens, ARCore, and Meta Reality Labs. At Meta he leads World-Locked Rendering and previously ran SLAM bring-up, coordinating cross-functional teams to integrate head tracking, OS, and firmware for convincing AR experiences on constrained hardware. His background spans graphics, real-time rendering, devtools and OS-level work—from architecting AR emulation and security models at Google to creating Holographic Remoting and rendering APIs at Microsoft. A pragmatic systems hacker, he also contributes to open-source tooling and hardening (e.g., adding fuzzers and devcontainer support to EternalTerminal) and pursues SVG work as a hobby. Based in Oregon, he combines deep C++/DSP optimization skills with a track record of shipping complex cross-team integrations that make immersive experiences feel natural.
13 years of coding experience
15 years of employment as a software developer
Computer Science, Computer Science at College of the Canyons
Contributions:4 reviews, 7 commits, 8 PRs in 2 months
Contributions summary:Jeff primarily focused on improving the development environment and adding testing capabilities. They added a `.clang-format` file and configured a GitHub devcontainer, enhancing development workflow and integrating with tools like Codespaces. Furthermore, the user implemented fuzzers for server sockets, addressing potential security vulnerabilities and improving overall system robustness. They also contributed to code improvements to the connection path and relocated the router FIFO path.
Donner SVG, a modern C++20 SVG rendering library supporting the latest SVG2 and CSS3 standards
Contributions:2 releases, 94 PRs, 294 pushes in 8 months
cppcpp20css3svgsvg2
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Jeff Mcglynn - Software Engineer, Meta Reality Labs