Jeff Norris

AWS Cloud Infrastructure Engineer Ops Support at Leidos

Ogden, Utah, United States
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Summary

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Jeff Norris is an AWS Cloud Infrastructure Engineer with nine years of hands-on experience across enterprise cloud, virtualization, networking, and systems administration, currently supporting Leidos' CloudOne efforts from Ogden, Utah. He has a deep, cross-platform background spanning Windows, Linux/Unix, FreeBSD, Solaris, Nutanix AHV, and LAMP stacks, plus decades of networking expertise with Cisco, BGP/OSPF/MPLS and eVPN deployments. Jeff has led and managed ops teams for DoD and USAF EITaaS programs and excels at Tier 3 support, incident resolution, and building resilient infrastructure for high-SLA environments. He also contributes to high-profile open-source work—adding compiler passes and test automation to Microsoft’s DirectX Shader Compiler—demonstrating a rare blend of low-level systems and cloud operations skills. Pragmatic, veteran, and hands-on, he brings both field-tested troubleshooting instincts and architect-level thinking to complex, mission-critical environments.
code9 years of coding experience
job21 years of employment as a software developer
bookdiploma, Computer Science, diploma, Computer Science at Alta High School
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Github Skills (7)

hlsl10
c-language10
cprogramming-language10
llvm10
testing10
dxc9
dx9

Programming languages (1)

C++

Github contributions (3)

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This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Role in this project:
userBack-end Developer & Test Automation Engineer
Contributions:220 reviews, 120 commits, 333 PRs in 5 years 7 months
Contributions summary:Jeff primarily contributed to the DirectX Shader Compiler by implementing and testing new features and optimizations for the shader compiler. Their work included adding a constant color output pass, a "remove discards" pass, and a pixel cost/count instrumentation pass for debugging purposes. The user also worked on the mesh shader output and the handling of the various SM6.6-style access operations. Additionally, the user has added and updated tests for the shader compiler, including those related to pix.
clangcompilerdirectxllvmshader
jeffnn/DirectXShaderCompiler

Jun 2017 - Jun 2025

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Contributions:353 pushes, 301 branches in 8 years 1 month
compilerscppdirectx-shader-compilerclanghosts
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