AWS Cloud Infrastructure Engineer Ops Support at Leidos
Ogden, Utah, United States
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Summary
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Rockstar
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Jeff Norris is an AWS Cloud Infrastructure Engineer with nine years of hands-on experience across enterprise cloud, virtualization, networking, and systems administration, currently supporting Leidos' CloudOne efforts from Ogden, Utah. He has a deep, cross-platform background spanning Windows, Linux/Unix, FreeBSD, Solaris, Nutanix AHV, and LAMP stacks, plus decades of networking expertise with Cisco, BGP/OSPF/MPLS and eVPN deployments. Jeff has led and managed ops teams for DoD and USAF EITaaS programs and excels at Tier 3 support, incident resolution, and building resilient infrastructure for high-SLA environments. He also contributes to high-profile open-source work—adding compiler passes and test automation to Microsoft’s DirectX Shader Compiler—demonstrating a rare blend of low-level systems and cloud operations skills. Pragmatic, veteran, and hands-on, he brings both field-tested troubleshooting instincts and architect-level thinking to complex, mission-critical environments.
9 years of coding experience
21 years of employment as a software developer
diploma, Computer Science, diploma, Computer Science at Alta High School
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Role in this project:
Back-end Developer & Test Automation Engineer
Contributions:220 reviews, 120 commits, 333 PRs in 5 years 7 months
Contributions summary:Jeff primarily contributed to the DirectX Shader Compiler by implementing and testing new features and optimizations for the shader compiler. Their work included adding a constant color output pass, a "remove discards" pass, and a pixel cost/count instrumentation pass for debugging purposes. The user also worked on the mesh shader output and the handling of the various SM6.6-style access operations. Additionally, the user has added and updated tests for the shader compiler, including those related to pix.
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Contributions:353 pushes, 301 branches in 8 years 1 month
compilerscppdirectx-shader-compilerclanghosts
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