Jeff Padgham

Software Engineer at Electronic Arts (EA)

Greater Seattle Area United States
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Summary

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Rockstar
🎓
Top School
Jeff Padgham is a seasoned full‑stack software engineer with 10 years of experience building and supporting Unity-based mobile games and companion web apps at Electronic Arts. He’s a generalist who bridges client C# work in Unity with Java backend services, React/TypeScript tooling, and Python automation, routinely accelerating developer workflows for multiple game teams. At EA he’s worked across localization, networking, telemetry, social systems, and led releases of large-scale companion apps, demonstrating both product-facing and infrastructure expertise. Based in the Greater Seattle Area, he combines hands‑on implementation with cross-team support for custom engine builds and packages, making him a force-multiplier for game development pipelines. An early career background in Flash and cross‑platform game projects gives him a practical, platform-agnostic mindset when solving engineering trade-offs.
code10 years of coding experience
job12 years of employment as a software developer
bookDiploma, Visual and Game Programming, GPA 3.7, Diploma, Visual and Game Programming, GPA 3.7 at Art Institute of Vancouver - Burnaby
languagesEnglish, Japanese
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Github Skills (9)

legend10
zelda10
mask10
decompilation10
reimplementation10
fixed-point10
reverse-engineering9
cpp9
ghidra2

Programming languages (3)

C++CPython

Github contributions (5)

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GinNoOokami/DeDRM_tools

Nov 2022 - May 2024

DeDRM tools for ebooks
Contributions:2 pushes in 1 year 5 months
ebookspython
GinNoOokami/tp

Feb 2024 - Apr 2024

Decompilation of The Legend of Zelda: Twilight Princess (GCN, USA)
Contributions:27 pushes, 21 branches in 2 months
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Jeff Padgham - Software Engineer at Electronic Arts (EA)