Summary
Jeff Padgham is a seasoned full‑stack software engineer with 10 years of experience building and supporting Unity-based mobile games and companion web apps at Electronic Arts. He’s a generalist who bridges client C# work in Unity with Java backend services, React/TypeScript tooling, and Python automation, routinely accelerating developer workflows for multiple game teams. At EA he’s worked across localization, networking, telemetry, social systems, and led releases of large-scale companion apps, demonstrating both product-facing and infrastructure expertise. Based in the Greater Seattle Area, he combines hands‑on implementation with cross-team support for custom engine builds and packages, making him a force-multiplier for game development pipelines. An early career background in Flash and cross‑platform game projects gives him a practical, platform-agnostic mindset when solving engineering trade-offs.
10 years of coding experience
12 years of employment as a software developer
Diploma, Visual and Game Programming, GPA 3.7, Diploma, Visual and Game Programming, GPA 3.7 at Art Institute of Vancouver - Burnaby
English, Japanese