A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
Role in this project:
Back-end Developer Contributions:1 commit in 1 day
Contributions summary:Jeff primarily contributed to the ANGLE project by implementing and refining features related to EGL, an OpenGL ES implementation. Their work involved setting error conditions according to specifications and modifying functions to handle aspects of EGL context creation, and config management and validation. The user also added tests to verify the correctness of their implementations, focusing on error handling and feature compliance. Furthermore, they contributed to the implementation of new EGL extensions, such as EGL_KHR_reusable_sync, involving new entry points, validation checks and core functionality.
androidioslinuxopengl-eswindows
The Vulkan API Specification and related tools
Contributions:2 PRs, 35 pushes, 7 branches in 11 months
apivulkanspecificationvulkan-apiapi-specification