Jeffery Myers

Senior Software Engineer Systems Tools at Visual Concepts

Aliso Viejo, California, United States
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Summary

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Jeffery Myers is a senior software engineer specializing in systems and tooling with over 23 years of professional experience and a 30-year personal history in software development. Currently at Visual Concepts after toolchain and engine roles at Blizzard, he has deep expertise building developer-facing systems for game engineering and production pipelines. His contributions to open-source game libraries like raylib—fixing cross-platform type issues, adding collision and monitor utilities, and optimizing draw paths—underline a practical focus on performance and portability. Jeffery combines long-term industrial experience from 3D Systems with modern CS training, making him equally comfortable with legacy systems and contemporary toolchains. Based in Aliso Viejo, CA, he’s known for solving tricky platform and tooling problems that quietly improve developer productivity across large teams.
code23 years of coding experience
job29 years of employment as a software developer
bookBachelor's degree Computer Science, Bachelor's degree Computer Science at California Lutheran University
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Github Skills (8)

c1710
game-development10
c1110
opengl10
game-engine9
cprogramming-language9
c-language9
graphic8

Programming languages (5)

C#C++CMakefileLua

Github contributions (5)

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raysan5/raylib

Nov 2020 - Jan 2023

A simple and easy-to-use library to enjoy videogames programming
Role in this project:
userBack-end Developer
Contributions:28 reviews, 53 commits, 115 PRs in 2 years 2 months
Contributions summary:Jeffery primarily contributed to fixing typecast warnings and other coding style issues throughout the raylib library, as reported by Visual Studio 2019. Their work included modifications to various source files such as textures, models, and audio, along with updating examples. The user implemented new functions to manage monitor positions and depth write operations. They also added functionalities like mesh collision detection and made performance enhancements for drawing functions.
raspberry-pigamedevvideogameslinuxandroid
raylib-extras/game-premake

Oct 2021 - Dec 2022

premake system for use in making raylib game projects
Contributions:1 review, 59 commits, 9 PRs in 1 year 2 months
raylibpremakeraycastinggame-development
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Jeffery Myers - Senior Software Engineer Systems Tools at Visual Concepts