Jeffrey Brice is an Audio Director and seasoned sound designer with 12+ years crafting immersive audio for games, VR, and interactive experiences from indie projects to major studios like Sony and Respawn. Based in Portland, he combines hands-on composition, sound design, and technical implementation (Unreal, Wwise, custom audio pipelines) with leadership in project planning, optimization, and contractor management. His credits include Emmy‑nominated VR work and deep technical integration on PS5 Tempest/360 Reality Audio, reflecting both creative vision and systems-level problem solving. As an educator and studio manager, he has built curricula and production pipelines, and he runs his own studio, Jeffrey Brice Audio, which showcases a broad portfolio of scoring, recording, and audio production. An uncommon strength is his track record of translating creative goals into measurable performance targets (memory, frame rate, quality) across platforms.
12 years of coding experience
7 years of employment as a software developer
B.F.A Film & Television Production, B.F.A Film & Television Production at New York University
Contributions:1 release, 16 pushes, 1 branch in 4 years 8 months
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