Jeffrey Brice

Audio Director at Jeffrey Brice Audio

Portland, Oregon, United States
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Summary

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Senior
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Top School
Jeffrey Brice is an Audio Director and seasoned sound designer with 12+ years crafting immersive audio for games, VR, and interactive experiences from indie projects to major studios like Sony and Respawn. Based in Portland, he combines hands-on composition, sound design, and technical implementation (Unreal, Wwise, custom audio pipelines) with leadership in project planning, optimization, and contractor management. His credits include Emmy‑nominated VR work and deep technical integration on PS5 Tempest/360 Reality Audio, reflecting both creative vision and systems-level problem solving. As an educator and studio manager, he has built curricula and production pipelines, and he runs his own studio, Jeffrey Brice Audio, which showcases a broad portfolio of scoring, recording, and audio production. An uncommon strength is his track record of translating creative goals into measurable performance targets (memory, frame rate, quality) across platforms.
code12 years of coding experience
job7 years of employment as a software developer
bookB.F.A Film & Television Production, B.F.A Film & Television Production at New York University
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Stackoverflow

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Github Skills (22)

kontakt10
vst9
plugin7
audiounit6
music5
audio5
peer-to-peer4
linux4
windows4
e-ink4
macos3
audio-streaming3
network3
raspberry-pi-zero3
low-latency3

Programming languages (3)

C++JavaScriptPython

Github contributions (5)

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pumodi/arcaneSanctum

Mar 2016 - Dec 2018

An unfolding game based on gathering dark and arcane knowledge
Contributions:1 PR, 16 pushes, 3 branches in 2 years 8 months
gatheringdarkgameknowledge
pumodi/AudioSweet

Jan 2015 - Aug 2019

Contributions:1 release, 16 pushes, 1 branch in 4 years 8 months
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