Jeffrey Kumley is a Senior Software Engineer based in Moscow, Idaho with four years of professional experience building and shipping game systems at Microsoft, currently leading a development team on Minecraft to architect and deliver new features across large cross-functional teams. He previously drove UI and client-server enhancements at Bit Fry Game Studios and overhauled audio systems for Minecraft and Minecraft Earth to support dual FMOD workflows, remove unsafe threading patterns, and streamline service dependencies. Comfortable bridging design and engineering, he has a strong background in tooling and automation, onboarding scripts, and training artists and audio teams to increase productivity and modder accessibility. A former DigiPen instructor and technical artist, he combines hands-on engine work (procedural materials, particle effects, physics) with mentorship and production coordination—often stepping into hybrid roles to reduce complexity and ship robust systems.
4 years of coding experience
4 years of employment as a software developer
Associate of Arts (AA) and Endorsement in Digital Illustration, Associate of Arts (AA) and Endorsement in Digital Illustration at Everett Community College
Bachelor of Science in Computer Science and Game Design, Computer Science, Bachelor of Science in Computer Science and Game Design, Computer Science at DigiPen Institute of Technology
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Jeffrey Kumley - Senior Software Engineer at Microsoft