Jeiel Aranal is a Senior Technical Artist with 12 years crafting game tools, shaders, and low-poly art pipelines across studios including Ubisoft Philippines and Pixel Mafia. He blends hands-on programming and art direction—building Unity editor tools, Cg shaders, and Blender add-ons like Sprytile and DreamUV—to accelerate artist workflows and tile-based level creation. Comfortable across full-stack tool development and shader work, he has a track record of shipping editor integrations and modal painting/UV tools that make technical workflows artist-friendly. Based in Pasay, Philippines, Jeiel’s retro aesthetic (“the jaggies are intentional”) and background in both IT and multimedia arts give him a rare mix of visual taste and systems-level engineering.
12 years of coding experience
11 years of employment as a software developer
AB Multimedia Arts, Game and Interactive Media Design, AB Multimedia Arts, Game and Interactive Media Design at Asia Pacific College
Diploma, Information Technology, Diploma, Information Technology at Nanyang Polytechnic
A Blender add-on for building tile based low-poly scenes with paint/map editor like tools
Role in this project:
Full-stack Developer (Blender Add-on)
Contributions:5 releases, 1 review, 597 commits in 3 years 10 months
Contributions summary:Jeiel primarily contributed to the development of a Blender add-on for building tile-based scenes. Their work involved setting up custom properties for scene and object data, as well as creating a panel within the Blender UI to display and control these properties. The user implemented a modal tool for tile painting and UV mapping, including support for brush-based painting and features for face creation and handling of face normals, making significant progress in laying the foundation for a fully functional tiling tool.
DreamUV - 3D viewport UV editing tools for Blender
Role in this project:
Full-stack Developer
Contributions:9 commits, 4 PRs in 3 days
Contributions summary:Jeiel contributed to the DreamUV project by implementing and refining UV editing tools within Blender. Their commits focused on creating the "BRM UVScale" tool, enhancing "BRM UVTranslate", and modifying the initialization process to allow for quick script reloading. They also restored a panel, brought in pixel snap functionality and performed automated PEP8 cleanup.
blenderviewportblender-addondmediting
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Jeiel Aranal - Senior Technical Artist at Pixel Mafia Ltd.