A Blender add-on for building tile based low-poly scenes with paint/map editor like tools
Role in this project:
Full-stack Developer (Blender Add-on) Contributions:5 releases, 1 review, 597 commits in 3 years 10 months
Contributions summary:Jeiel primarily contributed to the development of a Blender add-on for building tile-based scenes. Their work involved setting up custom properties for scene and object data, as well as creating a panel within the Blender UI to display and control these properties. The user implemented a modal tool for tile painting and UV mapping, including support for brush-based painting and features for face creation and handling of face normals, making significant progress in laying the foundation for a fully functional tiling tool.
blendermap-editortileblender-addon
DreamUV - 3D viewport UV editing tools for Blender
Role in this project:
Full-stack Developer Contributions:9 commits, 4 PRs in 3 days
Contributions summary:Jeiel contributed to the DreamUV project by implementing and refining UV editing tools within Blender. Their commits focused on creating the "BRM UVScale" tool, enhancing "BRM UVTranslate", and modifying the initialization process to allow for quick script reloading. They also restored a panel, brought in pixel snap functionality and performed automated PEP8 cleanup.
3dblenderviewport