A Fabric mod designed to dramatically improve the performance of Minecraft's lighting engine while fixing many bugs
Role in this project:
Back-end Developer & Performance Engineer Contributions:10 releases, 5 reviews, 143 commits in 1 year 5 months
Contributions summary:JellySquid primarily focused on optimizing the performance of the Minecraft lighting engine, a core component of the Fabric mod. They made improvements to the logging system, pushing most information to DEBUG level. Their work included refactoring to avoid memory allocation and improve performance in light update routines, especially related to chunk unloading. They also implemented features to support SpongeForge and Aether II.
minecraftfabric
A high-performance rendering engine replacement for Minecraft, which greatly improves frame rates and reduces micro-stutter
Role in this project:
Back-end Developer Contributions:17 releases, 98 reviews, 756 commits in 3 years
Contributions summary:JellySquid's contributions focused on improving the performance and functionality of the Sodium mod. Their commits included correcting text errors in the GUI, adding configuration saving logic for Sodium options, and refactoring and re-organizing code, specifically within the mixing system. They also implemented code to add new features, like accessing the vanilla options screen and allow for custom formatting of option values within the GUI. The changes also contain significant work towards a new chunk renderer, along with optimizations for OpenGL rendering.
framerateminecraftrendering-enginefabricneoforge